SPACE HULK Quake, By the Wonder Cousins

Read WH40Q first if you've got no idea of what Warhammer 40K or Space Hulk are.

This is more a project than a reality, in fact, it's more an idea than a project. The reason of this file is describing this idea to you, so that if you like what you read, you can mail us saying it. I know this is not the normal way to make quake mods, but the thing is: this total conversion is planned to play quake in a very different fashion from normal quake, and we don't want to waste our time in something that won't get support, specially when there's so much to make with the warhammer 40K mod. So, if after reading how it will work, you want to see it made, mail us. If we see there is enough interest, we will follow working on it as soon as we've finished the first part of the WH40Quake, which will be the episode involving Genestealer Broods.

And here it is: Sure you all know what the Fortress multiplayer mod for quake is, don't you? (if you don't, it's high time you downloaded it, cause it really kicks ass), well, in a way, the SHQuake would look like it, with players belonging to different classes of marines in Terminator armor, with several assortments of weaponry and psychic powers. Also, it would be an only-COOP-oriented mod, players being members of a Terminator Squad.

It's not that different from normal quake so far, is it?...well, the main difference is: there would be an almost infinite number of creatures per level. This means that the missions would've to be played not slowly, cleaning every room you pass by before continuing on to the next, but quickly, trying to accomplish your mission objectives suffering as few casualties as possible. This would be done more or less like in Doom2's nightmare difficulty level, with creatures respawning every so and so. The difference with doom is that levels would start almost empty, and then monsters would start to pour from some points defined as entry areas in the map, and whenever they died, instead of being a respawning, each map would have a maximun number of monsters, so that when this number was reached, there would be no more spawning until a monster died. Apart from this, creatures would always start in hunt mode, knowing exactly your position, and using whatever means they had to get to you. As you see, this is a BIG difference between normal quake and SHQuake, and most of you will think it sucks, but if you don't, if you are eager to engange the Stealers in close combat, then don Terminator Armor, intone the Litanies that will purify your soul, ready your Storm Bolter, mail us saying it, and may the blessings of the Emperor be upon you.

The inside of a Space Hulk

That screenshot represents the inside of a Space Hulk, with a dead stealer lying in the middle of an intersection. Right now the thing on the floor is just a demon with a modified skin to make it look like a stealer (and somewhat changed AI so that it doesn't jump and other unstealer things).

There would now be a briefing sequence, like the intermission, prior to every mission, describing it's objectives, and maybe displaying a not-much-accurate map of the level saying where is what. Missions would be won when different things happenned, depending on the level, maybe you must take a vital piece of equipment lost in the Hulk back to your own ship, or kill a definite number of Stealers in a given time losing no Marines in the process, or activate four hidden computer terminals to make the lift to the next level opperative, the list goes on...

Maps would always be released in episodes of four to eight missions, maybe more if we see that it takes too many brushes in a map for QBSP to compile it. I say this because I have seen with the first maps in the WH40Q mod that making a map full of small rooms connected by ill-lit passages requires lots of brushes to make them big enough for a multiplayer COOP game, but well, time will say.

Alberto: Just we want everyone to play it just like a new game. It's taking a lot of hard work, and we don't want to do it for nothing. You can play it just like other mods but it wasn't thinked this way because it will be boring. You may play it in deathmatch, we've working on giving each player a Terminator Armor at start, because if not the player who finds it would probably win.

This is all I can think of right now, I know I'm leaving something, but... well, who cares, the idea is up there.

Oh, and sorry for my English, I hope I have explained my-self well enough for all of your brains to understand almost every one of my sentences. If this is not the case, then mail us to say it to me (just kidding, don't even think of sending me a mail just to tell me I need to better my grammar, or you will have made an enemy for your whole life (do you remember Inyigo Montoya's famous words in the Promised Princess?...well, you will)).

The Wonder Cousins are:

Juanjo Mejias Moreno
&
Alberto Mejias Martos

PD: Hi to everyone who reads this file from us. And thanks anticipated for mailing us (subliminal publicity, heh, heh).


Back to Main Quake Page